Sunday, October 14, 2012

General Idea

I've decided to make a post-apocalyptic film for our final project. It's a simple story, with simple aesthetics. Basically, it opens on a man, older gentleman, who is standing on a cliff in the deserts of Nevada that overlooks some kind of a camp. He's clearly fatigued, and takes a moment to prepare himself mentally for what he is about to do. He makes his way down to the outer fence, and hides behind some tundra brush. He checks his watch, which is cracked and missing part of the glass, and hunkers down for a moment. As a truck passes by, with a gunner in the back, he sprints up to it quietly, hops over the side, slits the gunners throat, and kicks him off the back, but not before taking the mask the gunner was wearing. The truck pulls up to a gate, and passes through to the garage. Once parked, the gentleman hops out driver side and as the driver gets out he smashes his head into the door a couple of times. After the body drops to the floor, the gentleman rolls it underneath the truck, stands up, brushes himself off, shuts the door and walks off. As he comes to the entrance to a bunker, he stops and leans against the wall. He takes off the mask, and breathes heavily.After calming himself down, he gets a very steely-eyed look. Busting into the bunker, guns blazing he catches bandits off-guard. I'd like to switch from very still shots to a very frenetic first person view and back. After brutally murdering the "bandit" guards, he makes his way to the end of the room, where a large box sits on a shelf against the wall. There is a close up of his face as he opens it. There's a close up on the treasure... it's a teddy bear. Show the closeup of his face, now with smiling eyes, (new place and time) cut to his granddaughter, smiling as she hugs her teddy bear. End with a fade to black, and the gentleman saying "Happy Birthday, Sweetheart"


Aesthetically, I want to have really clean lines, thick outlines, flat colors, with moments of 3-dimensionality. There is a game called Shank that pulls this look off well:



Take a lot of the color pallet and heavy outline from shank and mix it with the even more 2-dimensionality of Samurai Jack


The main character actually came to me as I was watching Breaking Bad. These are the wearied eyes that I want to focus on with the main character:



Visually

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